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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Trey Royston, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is thinning but still full. His eyes are green and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trey was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Trey Royston, Male Human Rogue 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)8 (-1) 13 (+1)10 (+0)
Skills History +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: Azurite (14 gp).


Social Check DCs


Windy Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who tends to wear a large brown jacket, he is not a threatening figure. His black fur is still thick. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He misses his home and complains about the freezing weather, even in summer.

History: The child of western immigrants he idolized his mother. A gifted student he started as a Fletcher, but he got bored and became a Stableman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Logical. Flaws: Insane. Bonds: Immigrant, Job, Adventurer. Occupation: Stableman

Voice: Scandinavian accent

Attributes [hide]

Windy Of Clay, Male Tabaxi Expert 1
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 6 (-2)17 (+3) 10 (+0)14 (+2)
Skills History +5, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 800 sp.


Social Check DCs


Raam Muse, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His dark red hair is braided into rings. His silver eyes dart from person to person.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the east to a Sculptor, Raam learned a great deal about his mother's area of expertise. He found a children's book about a Tiefling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Ideals: Optimist. Bonds: Attractive, Rich, In love, Job, Adventurer. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Raam Muse, Male Tiefling Rogue 1
Medium (6'6") Tiefling, Chaotic Good (CR 1)
Armor Class 7
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 10 (+0)13 (+1) 8 (-1)8 (-1)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Virra Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses in collared shirts and wears a proper scarf over her head. Her auburn hair is lengthy and is close to two feet long. Her eyes are hazel and she is always smoking a pipe.

Personality: Abrasive and pushy, she has a hard time making friends. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the west, but her parents moved at a very young age to the south. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She ran away from her former home and has been making her living as a Sculptor for the past few years.

Motivation: Nothing but the best is good enough for her; and she's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Military, Immigrant, Job. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

Virra Gummen, Female Gnome Ranger 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)6 (-2) 15 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 120 gp.


Social Check DCs

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