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NPC Generator

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Advanced [show]


Diesa Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her whole body is exceptionally muscular. Her white hair is drawn into a tight pony tail with a dagger scrunchie. She has a tattooed face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: The child of a Ploughman, who enjoyed hunting, Diesa was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Diesa took refuge in the large cave and found the beat up shortspear and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is currently in port desperately looking for someone to get her out; and an old rival family wants her found

Flaws: Ugly, Terse. Bonds: Immigrant, Slave, Nature. Occupation: Unemployed

Voice: Spits and sputters

Attributes [hide]

Diesa Bloodkith, Female Dwarf Barbarian 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)4 (-3) 13 (+1)9 (-1)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: Coral (80 gp).


Social Check DCs


Frug Daergel, Male Gnome [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. He keeps his brown hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Frug took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Insomniac, Shy. Bonds: Attractive, Poor, Nature. Occupation: Laborer

Voice: Speaks with lips pursed

Attributes [hide]

Frug Daergel, Male Gnome Warlock 3
Small (3'7") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 19 (+4)14 (+2) 9 (-1)10 (+0)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 300 gp.


Social Check DCs


Yurk Kimberley, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black tunic with violet highlights, and long yellow pants that bunch up around his shoes. His golden hair is heavily combed to the left. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He is a ruthless business man, a trait he acquired from his mother.

History: Yurk lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Shy. Bonds: Family, Job. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Yurk Kimberley, Male Half-Orc Expert 1
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)7 (-2) 10 (+0)6 (-2)
Skills Arcana +0, Investigation +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Mûzglob Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fancy white suit. He wears a small hat to hide his balding. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is harsh and unforgiving.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and balancing his hectic life and new locksmith responsibilities is difficult

Flaws: Antagonistic, Mundane. Bonds: Attractive, Job, Rich. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Mûzglob Quinton, Male Half-Orc Commoner 2
Medium (5'9") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)7 (-2) 13 (+1)8 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs

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