Vistra Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears tight fighting clothing, which leaves very little to the imagination. Her red hair is wavy and long. Her thin eyebrows rest above her beady gray eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Vistra was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Has a crush, Family. Occupation: Mason
Voice: Booming voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 6 (-2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp. 1 Masterwork Common Melee.
Reynard Graham, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in a clean brown cloak covering his clean studded leather. He keeps his silver hair in a flapper bob. His amber eyes are slightly larger than normal.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his mother. He moved out north to avoid the crime he committed. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants to meet his childhood hero.
Ideals: Joker, Fighting. Bonds: Attractive, Adventurer, Criminal record. Occupation: Glassblower
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 6 (-2) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 5000 cp.
Morthos Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his right hand. His red hair has been sun bleached extensively. He has gleaming, smiling silver eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He feeds upon the attention of others.
History: Gifted from a young age, Morthos studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Ideals: Impeccable, Gifted. Bonds: In love, Attractive, Adventurer, Family. Occupation: Adventurer
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 30 gp.
Mreksh Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. His crest is green and curly. His eyes, though not visible through his cowl, are gold.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Adventurer business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has worked as a Adventurer like his father before him.
Motivation: Expand his business; and he is unsatisfied with his job
Flaws: Shy, Impulsive, Antagonistic. Bonds: Attractive, Job. Occupation: Adventurer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!