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NPC Generator

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Advanced [show]


Emmeline Graeme, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing a perfectly clean shirt and pair of pants. Her auburn hair is cut short with large spiked bangs in the front. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: She snorts whenever she laughs or is feeling confident. She does not believe in violence as a means to an end. She is a dedicated Herbalist but believes her peers are too gung-ho.

History: Born to a Crown-heir, her mother struggled to pay the bills. From her teen years she was always beautiful and desirable, so people have always doted on her. She has never given up on her dancing dream.

Motivation: A deep hatred of brigands; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Pacifist, Artistic. Bonds: Attractive, Poor, Enemies. Occupation: Herbalist

Voice: Hissing voice

Attributes [hide]

Emmeline Graeme, Female Human Fighter 1
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)13 (+1) 9 (-1)11 (+0)
Skills Insight +1, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 80 gp. Golden pearl (120 gp).


Social Check DCs


Jane Huckabee, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a robe, a symbol of magic around her neck, and a lance on her belt. She has no hair. Her eyes, though not visible through her cowl, are amber.

Personality: She likes to make people angry or surprised. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in a small village she learned the ways of the warrior from her mother. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She desires power and/or immortality.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Carter

Voice: German accent

Attributes [hide]

Jane Huckabee, Female Human Rogue 1
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 gp.


Social Check DCs


Názkûga Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He very much looks the part of a Marshal. His hair is white, silky, and of moderate length. His eyes are a pleasant green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Marshal and found it very stressful. He struck the Marshal job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Poor, Attractive. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Názkûga Dudley, Male Half-Orc Aristocrat 1
Medium (5'10") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)7 (-2) 13 (+1)8 (-1)
Skills History +0, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Fulbar Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his warhammer. He carries with him a set of warhammers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is long and chestnut with streaks of red, and is pulled back with small red clips. His beard is red, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Architect. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of western immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Logical. Bonds: Job, Immigrant. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Fulbar Wildheart, Male Halfling Wizard 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 0 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 3 (-4)9 (-1) 6 (-2)12 (+1)
Skills Religion +1, Survival +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp. Red garnet (160 gp).


Social Check DCs

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