Brottor Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man has a large grey mantle and cape that has been intricately interwoven into his white robe. He is muscular with a powerful set of arms. He wears his brown hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the south to a Spice Merchant, Brottor learned a great deal about his father's area of expertise. A few years later when the west was not economically sound they moved to his current location. He's also a talented Spy, but doesn't like to broadcast it.
Motivation: He is greedy; and to be a spy again
Ideals: Fighting. Flaws: Shy. Bonds: Job, Immigrant, Rich. Occupation: Spice Merchant
Voice: Spanish accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 80 gp.
Taklinn Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a grey coat over a green low-cut shirt, and a top hat upon his head, and a wedding ring on his left hand. He has styled his chestnut hair well, parting it to the left. His eyes are likewise blue.
Personality: Calm and collected, he is a well trained Roofer. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a pair of adventurers, Taklinn grew up listening to his mother's many stories. After coming to the age of reason, Taklinn took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: He's looking for his big break; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Gifted. Bonds: In love, Job, Attractive, Adventurer. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 7 (-2) | 6 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. 1 Breastplate. 1 Half-Plate.
Norman Windsor, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and white handkerchief worn on his left side. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He believes the world needs to unite to get rid of brigands once and for all.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He's also a talented Dilettante, but doesn't like to broadcast it.
Motivation: Someone believes him a fraud; and seeks redemption
Flaws: Depressed. Bonds: Enemies, Religious, Job, Criminal record. Occupation: Bellfounder
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 gp.
Erky Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a tan suit. His red hair is drawn into a tight pony tail with a dagger scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Erky wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels that his past leaves him morally obligated to help; and to protect his home
Ideals: Disciplined, Gifted, Persistence. Flaws: Insomniac, Disease. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 900 sp.
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