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NPC Generator

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Advanced [show]


Dustin Sheldon, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a grey vest and prefers red and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is tall, broad shouldered and powerfully built. With a patchy red beard and wild red hair. His amber eyes have a joyful gleam in them most of the time.

Personality: A skeptical and narcissistic man, Dustin's first love is himself. His second love is also himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the north his family was never financially stable. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor, Slave. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Dustin Sheldon, Male Human Aristocrat 2
Medium (5'1") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Ernest Hadlee, Male Human [Permalink]

Personal [hide]

Description: This northern man wears tattered old clothes. His clothes are grease stained in places. His hair is always cut to a buzz. His eyes are gray.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Ernest was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: To be a Slave Trader again; and he is unsatisfied with his job

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Barber

Voice: Timid voice

Attributes [hide]

Ernest Hadlee, Male Human Paladin 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 4 (-3)15 (+2) 7 (-2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Aquan, Ignan
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp.


Social Check DCs


Gerald Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a rose on it. His long black hair reaches down to his waist. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Gerald will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: When he was but 4 years old his parents immigrated from the east. Like his father and his sister before him, after school he went straight into learning to become a Miner. He then took over the family business and is one of the better Miner for hire.

Motivation: Expand his business; and money/treasure

Ideals: Extrovert, Logical. Bonds: Immigrant, Job, Rich. Occupation: Miner

Voice: Slurs words

Attributes [hide]

Gerald Dayton, Male Human Ranger 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)9 (-1) 9 (-1)10 (+0)
Skills Deception +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. 1 Banded mail.


Social Check DCs


Roland Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy violet suit. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.

History: The child of southern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roland took refuge in the ruined castle and found the beat up kukri and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature, Adventurer. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Roland Sherman, Male Half-Elf Barbarian 1
Medium (5'1") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 3 (-4)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 90 gp.


Social Check DCs

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