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NPC Generator

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Advanced [show]


Trym Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her dagger with her veritable burlap sack of a shirt. Her black hair is cut jaggedly and amateurishly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Trym was born in the south. At a young age she loved to build and create. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and obtaining odd cultural elven artifacts is her passion

Ideals: Impeccable, Entrepeneur, Persistence. Bonds: Adventurer, Enemies. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Trym Copperkettle, Female Halfling Commoner 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)11 (+0) 9 (-1)8 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Deep green spinel (100 gp).


Social Check DCs


Adam Carlton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is also unnaturally pale. He has wavy blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a necromancer, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Crown-heir and found it very stressful. He struck the Crown-heir job and began his own company from there.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult.

Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Mentor, Job. Occupation: Crown-heir

Voice: Laughs frequently while speaking

Attributes [hide]

Adam Carlton, Male Human Paladin 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)10 (+0) 11 (+0)7 (-2)
Skills Animal Handling +2, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Krimmon Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. His blonde hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: The child of a Actor, who enjoyed hunting, Krimmon was taken on many hunting expeditions. While studying, he fell in love. They married and had a daughter. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Krimmon never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To get a good night's sleep; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Insomniac. Bonds: Enemies, Nature, In love. Occupation: Scribe

Voice: Ums and uhs a lot

Attributes [hide]

Krimmon Goodearth, Male Halfling Commoner 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)10 (+0) 10 (+0)9 (-1)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 330 gp. 3 Tanglefoot bags.


Social Check DCs


Wymar Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has a small bristly mustache and wavy golden hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's since become an addict/alcoholic.

Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg

Flaws: Selfish, Addict, Fearful. Bonds: Job, Religious. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Wymar Moreno, Male Human Bard 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)8 (-1) 13 (+1)15 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. 1 Simple lock.


Social Check DCs

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