Nirgel Covert, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He usually wears his green robe and has his monstrous two handed axe always slung over his shoulder. He wears his brown hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also hits on women, regardless of circumstances.
History: He was born to loving parents in a slum to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He struck the Bounty Hunter job and began his own company from there.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and he would like to get married and retire
Ideals: Athletic. Bonds: Attractive, Job, Has a crush, Poor. Occupation: Bounty Hunter
Voice: Indian accent
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
Qualen Sympony, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is generally well dressed albeit a few years behind the times. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Server
Voice: Low and grunting
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 90 gp.
Emerald Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a pastel and green robe with the hood down. He is muscular with a powerful set of arms. His orange fur is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Emerald was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk.
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Dilettante
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 8 (-1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: Just what you see.
Flask Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman dresses well, typically a more casual-formal manner. She is muscular with a powerful set of arms. Her cinnamon fur has been sun bleached extensively. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Stoic and calm, she prefers to meditate than take action. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Flask was born the youngest of three triplets. From there she went from mercenary job to mercenary job. She has been saving her money to try and buy her brother's freedom.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Adventurer, Family. Occupation: Body Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 130 pp.
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