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NPC Generator

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Advanced [show]


Dee Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white armored body suit, with a simple green line shooting up and back down. She has a slight overbite and is overall scrawny. She has no hair. Her face is scarred and worn.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Dee grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Dee Warmwater, Female Halfling Aristocrat 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Don Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a long blonde beard, and similarly colored long hair. His hazel unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the south, certain he would find work there.

Motivation: Retire the richest man in the south.

Ideals: Professionalism, Entrepeneur. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Don Snowdon, Male Human Aristocrat 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)7 (-2) 15 (+2)11 (+0)
Skills Religion +0, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. 1 Bullseye lantern.


Social Check DCs


Susannah Gentry, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'8" and wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is chestnut, silky, and of moderate length. Her face is covered beneath a completely black helmet.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Susannah was born with her mother's beautiful face. When money was particularly tight she was walking through alleys when she overheard a Engraver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. By chance she met her brother recently and the two have been together since.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Bonds: Poor, Attractive, Enemies. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Susannah Gentry, Female Human Warrior 2
Medium (5'8") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)14 (+2) 12 (+1)11 (+0)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Dynamic Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her fur is orange and curly. Her eyes are copper.

Personality: Dynamic is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now spends her time doing works of charity.

Motivation: To reunite with her old friends; and to get a good night's sleep

Ideals: Extrovert, Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Bowyer

Voice: Loud with bravado

Attributes [hide]

Dynamic Of Shadows, Female Tabaxi Paladin 1
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)6 (-2) 10 (+0)15 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2000 cp. Brown-green garnet (70 gp).


Social Check DCs

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