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NPC Generator

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Advanced [show]


Tricking Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her orange fur is greasy and uncared for. She has blue eyes.

Personality: She can speak with the recently deceased. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Tricking was born the youngest of three triplets. She worked as a nervous Dyer and found it very stressful. She struck the Dyer job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Family, Job. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tricking Thunder, Female Tabaxi Monk 1
Medium (4'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)3 (-4) 10 (+0)13 (+1)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Beleth Fluke, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has moderate length red hair. She has red eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born into a rich family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Beleth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Beleth. Some 10 years later her spouse died after the birth of her son. Heartbroken, Beleth never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: To be a Knight again; and she feels that her past leaves her morally obligated to help

Flaws: Sensitive, Antagonistic. Bonds: Rich, Criminal record, In love, Job. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Beleth Fluke, Female Tiefling Wizard 2
Medium (4'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)12 (+1) 9 (-1)16 (+3)
Skills Athletics +0, Intimidation +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 4000 cp. Blue quartz (11 gp). Jade (130 gp). Rock crystal (50 gp).


Social Check DCs


Symma Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her long chestnut hair reaches down to her waist. She wears a mask on her face.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Sold as a small child to a slaver, Symma was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Athletic, Persistence. Flaws: Impulsive. Bonds: Adventurer, Mentor. Occupation: Butcher

Voice: Raspy

Attributes [hide]

Symma Quillsharpener, Female Gnome Rogue 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 11 (+0)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 gp. Lapis lazuli (14 gp).


Social Check DCs


Sarai Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She sports white clothing, slightly heavier than average wear. She is an epitome of beauty. She has moderate length golden hair. Her eyes are likewise amber.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She believes the world needs to unite to get rid of gnolls once and for all.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike her way of doing things and want revenge; and many gnolls want her driven away

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Enemies, Adventurer. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Sarai Deephollow, Female Halfling Cleric 2
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 8 (-1)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +4, Athletics -2
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee -2 / 1d6-4, Ranged +4 / 1d6+2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 600 sp. 1 Darkwood Shield.


Social Check DCs

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