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NPC Generator

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Advanced [show]


Ulblyn Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Dyer. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a desert tribe. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and many brigands want him driven away

Ideals: Gifted. Flaws: Ugly, Selfish, Insane. Bonds: Enemies, Nature. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Ulblyn Fatrabbit, Male Halfling Bard 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)13 (+1) 5 (-3)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 7
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 80 gp.


Social Check DCs


Merihim Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears a green collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His hair is black, silky, and of moderate length. His skin is flawless and his red eyes scan people very quickly.

Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: Further expansion of business.

Ideals: Logical, Philantrophist. Bonds: Attractive, Job, Immigrant. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Merihim Fluke, Male Tiefling Fighter 2
Medium (6'8") Tiefling, Neutral Good (CR 2)
Armor Class 8
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)7 (-2) 11 (+0)11 (+0)
Skills Performance +2
Senses Passive Perception 10
Languages
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 300 sp. Moss agate (10 gp). Hematite (10 gp).


Social Check DCs


Mary Shelley, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and likes to wear ponchos typically of a light grey in addition to tight pants. Her auburn hair is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: When she was but 3 years old her parents immigrated from the north. She found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She hasn't been sleeping well lately.

Motivation: Money/treasure; and she's looking for her big break

Ideals: Justice. Flaws: Insomniac. Bonds: Criminal record, Immigrant, Adventurer, Rich. Occupation: Body Guard

Voice: Breathy voice

Attributes [hide]

Mary Shelley, Female Human Warlock 1
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)8 (-1) 10 (+0)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. Blue quartz (6 gp).


Social Check DCs


Emeny Emsworth, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she dresses in collared shirts and wears a proper scarf over her head. Her long golden hair is drawn into a two foot long braid. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Emeny was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She was taken as a slave by a traveling circus and forced to perform She's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Flaws: Addict. Bonds: Job, Slave, Poor, Adventurer. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Emeny Emsworth, Female Human Rogue 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)12 (+1) 8 (-1)6 (-2)
Skills Religion +3, Stealth +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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