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NPC Generator

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Advanced [show]


Claira Floshem, Female Elf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her blonde hair is lengthy and is close to two feet long. This violet eyed southerner is not easily forgotten.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Sold as a small child to a wizard, Claira was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the south; and she's repulsed by the pc

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor. Occupation: Banker

Voice: Sore throat, cough

Attributes [hide]

Claira Floshem, Female Elf Aristocrat 2
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)14 (+2) 11 (+0)16 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Terran, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5

Possessions: 6000 cp.


Social Check DCs


Orsik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A 3'11" western man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and chestnut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now owns his own business.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and to be a cook again

Ideals: Joker. Flaws: Insane, Disease. Bonds: Nature, Job. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Orsik Daerdahk, Male Dwarf Bard 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)5 (-3) 13 (+1)9 (-1)
Skills Religion -1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 sp.


Social Check DCs


Zaffrab Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many black ritualistic tattoos. He wears many layers of old clothing at all times. His golden hair is still thick. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Zaffrab was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Joker. Flaws: Ugly, Selfish, Racist. Bonds: Poor, Adventurer. Occupation: Animal Trainer

Voice: Hollow voice

Attributes [hide]

Zaffrab Waggletop, Male Gnome Aristocrat 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)9 (-1) 8 (-1)18 (+4)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cask Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has the majority of his body covered in plate. His fur is short and lavender. His eyes are copper and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Tiefling compassion.

Flaws: Ugly, Antagonistic, Racist. Bonds: Mentor. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Cask Mirror, Male Tabaxi Monk 1
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)8 (-1) 7 (-2)12 (+1)
Skills Athletics +2, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. 1 Everburning torch.


Social Check DCs

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