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NPC Generator

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Advanced [show]


Nil Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. His tied-back hair is golden. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He left for the south, certain he would find work there.

Motivation: He would like to get married and retire; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Cynical. Bonds: Poor, Immigrant. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Nil Marlowe, Male Half-Orc Sorcerer 1
Medium (5'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 16 (+3)12 (+1) 11 (+0)3 (-4)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 gp.


Social Check DCs


Arumawann Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a blue suit, white shirt, and pastel tie. His hair, while still mostly silver, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a need for knowledge about a nearby landmark

Flaws: Disease. Bonds: Rich, Military, Adventurer, Enemies. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arumawann Fapplestamp, Male Gnome Barbarian 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 11 (+0)9 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Fargrim Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'2" and wears a worn and beaten armor. His blonde hair has been sun bleached extensively. His eyes are blue and beady.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south to a Cartwright, Fargrim learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Farmer, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and wants to open a new tavern

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Job, Rich. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Fargrim Daraln, Male Dwarf Warlock 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)9 (-1) 8 (-1)8 (-1)
Skills Intimidation +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Gale Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown deerstalker hat and brown clothes, and is pretty ugly. He wears his black fur up. His green eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has drifted from career to career and currently works as a Mercenary.

Motivation: Many illithids want him driven away; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Family, Job, Enemies. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Gale Of Winter, Male Tabaxi Commoner 1
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 8 (-1)15 (+2)
Skills Deception +4, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Rock crystal (20 gp).


Social Check DCs

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