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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Fargrim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, grey, dusty cloak. His moppish silver hair is in a traditional bowl cut. His gray eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Shepherd profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Fargrim's father didn't care for him much, and the feeling was mutual. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To unite with his sister; and he has decided he is irredeemable

Flaws: Antagonistic, Disease. Bonds: Job, Criminal record, Family. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Fargrim Ungart, Male Dwarf Wizard 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)6 (-2) 10 (+0)10 (+0)
Skills Persuasion +2, Religion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Five Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His brown fur is lengthy. He has green eyes and a brown hat with a blue feather.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Five lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his sister's freedom.

Motivation: He is unsatisfied with his job; and find a way to reverse the transformation of his sister

Ideals: Passionate, Impeccable. Flaws: Secretive. Bonds: Family, Job. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Five Treat, Male Tabaxi Expert 1
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)9 (-1) 12 (+1)13 (+1)
Skills Arcana +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Thea Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 3'0". She wears an entirely white suit with brown socks and a vest with buckled shoes, and her gloved hand is found clutching a flail. She has slicked back chestnut hair. Her green eyes are passionate and lively.

Personality: Always inclined to offer people food she seems plenty friendly. She uses divination through singing.

History: She was born in the south, but her parents moved at a very young age to the west. Like her father and her sister before her, after school she went straight into learning to become a Spice Merchant. She was granted necromantic powers by her dying sister.

Motivation: To reunite with her old friends; and she is unsatisfied with her job

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Job, Adventurer. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Thea Tealeaf, Female Halfling Expert 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 3 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)14 (+2) 7 (-2)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 8
Languages Common, Halfling, Draconic, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Bundrigo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears very tight pants and wife beaters, though occasionally he sports a red coat. His golden hair is knotted and matted. His gray unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Disease, Addict. Bonds: Religious. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Bundrigo Warmwater, Male Halfling Paladin 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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