Uzza Revile, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears baggy black pantaloons and a brown scarf. Her hair, while still mostly purple, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep black.
Personality: She loves telling others what to do and how they should feel about things. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has money and likes to spend it.
Ideals: Opinionated, Justice. Bonds: Rich. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1 Darkwood Shield.
Matilda Churchill, Female Human [Permalink]
Personal [hide]
Description: This woman is generally well dressed albeit a few years behind the times. She is muscular with a powerful set of arms. Her golden hair is braided into rings. Her violet eyes dart from person to person to random spaces in the air.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Matilda lived on a farm with her mother, near the main road leading to a nearby town. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: To unite with her sister.
Ideals: Impeccable. Flaws: Antagonistic, Insane. Bonds: Attractive, Family. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 2)
Armor Class 6
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 3 (-4) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged -2 / 1d6-4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 250 gp.
Trail Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He carries with him a set of sickles, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown fur, when down, is lengthy. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the east. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trail fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found
Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Dilettante
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 5 (-3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 gp.
Shamil Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears tattered old clothes, marred by beers. She has wavy black hair. Her brown eyes lackadaisically let the world flow into them.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Shamil was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father was very strict, and drilled into her lessons on being the perfect lady. She's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Military, Poor. Occupation: Cartwright
Voice: Creaky witch voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 10 (+0) | 10 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2300 sp.
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