Stannor Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He feeds upon the attention of others.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Stannor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants a kiss; and to settle down with his crush
Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Has a crush. Occupation: Sage
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Arannis Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of axes on his belt, each one with a amber on the hilt. His hair is long and golden with streaks of red, and is pulled back with small violet clips. His beard is red, braided, and well cared for. He has gleaming, smiling green eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: From birth he was tutored by a cruel and relentless mentor. Arannis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Adventurer, Mentor. Occupation: Sage
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 4 (-3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1400 sp.
Sekhmet Bright, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 4'8". She wears an entirely black suit with green socks and a vest with buckled shoes. She has moderate length chestnut hair. She tend to wears goggles to shield her eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a brothel owner, Sekhmet was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She used her abilities to travel the world and help people.
Motivation: Obtaining odd cultural Human artifacts is her passion; and she desires power and/or immortality
Ideals: Joker, Philantrophist. Bonds: Mentor, Nature, Adventurer. Occupation: Soapmaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'8") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
Possessions: 30 pp. Chrysoberyl (100 gp).
Isabella Lester, Female Human [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a grey suit, black shirt, and blue tie. She carries with her a set of bastard swords, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She has chestnut hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She is extraordinarily eccentric. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born in the north. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She left for the north, certain she would find work there.
Motivation: Her religion dominates her actions.
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Immigrant, Religious. Occupation: Bellfounder
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp. A roughly beaten golden orb (40 gp). 1 Everburning torch.
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