Diesa Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a grey shirt with thin green vertical stripes and grey pants. She keeps her long black hair kept up in a rat tail. Her eyes are hazel.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to a criminal king-pin and mafia family Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.
Motivation: To reunite with her absent mother; and a strong sense of loyalty to dragonborn people
Flaws: Ugly, Racist. Bonds: Job, Criminal record, Family. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 gp.
Donaar Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man dresses in green turtlenecks beneath a black coat with blue slacks. His clothes are grease stained in places. His crest is greying and his face has many wrinkles. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Donaar was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Logical. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 4 (-3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 110 gp. Chrysoberyl (40 gp).
Dadalan Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears green trousers with brown and pastel striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His rusty crest is lengthy and is close to two feet long. His skin is flawless and his red eyes scan people very quickly.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the south, but his parents moved at a very young age to the north. Dadalan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: He uses money and sex appeal to get what he needs; and a need for knowledge about a nearby landmark
Flaws: Cynical. Bonds: Rich, Attractive, Adventurer, Immigrant. Occupation: Miller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
Possessions: Just what you see.
Rimple Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bald on top and has large auburn tufts of hair around his ears. He wears large thick round spectacles.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Rimple took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Sellsword
Voice: Sleepy voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: Smoky quartz (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
