Ilde Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her chestnut hair is greasy and uncared for. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born to a Performer, her mother struggled to pay the bills. Through the years after Ilde was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Ilde's mother didn't care for her much, and the feeling was mutual. She's since become an addict/alcoholic.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Flaws: Ugly, Addict, Antagonistic, Fearful. Bonds: Poor. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 600 sp.
Susannah Graham, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has wavy red hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She exudes charisma. She is a tour de force of persuasion. She is lazy and tries to find solutions quickly.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Susannah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Addict, Lazy. Bonds: Attractive, Military. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 4 (-3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp. Tourmaline (50 gp).
Theodoric Woods, Male Human [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He carries with him a set of sais on his belt, each one with a sapphire on the hilt. He has moderate length silver hair. His brown unseeing eyes seem to look past you.
Personality: He is very quiet and rarely speaks above a whisper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease, Shy. Bonds: Slave, Rich. Occupation: Performer
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 16 (+3) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 130 gp.
Ishgha Hampton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing the road beaten gear of a warrior. His tied-back hair is red. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ishgha grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ishgha. He has worked as a Scribe like his father before him.
Motivation: To clean up the streets; and balancing his hectic life and new scribe responsibilities is difficult
Ideals: Fighting, Persistence. Flaws: Impulsive. Bonds: Criminal record, Job, Guardian. Occupation: Scribe
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. Golden pearl (80 gp).
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