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NPC Generator

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Advanced [show]


Sark Brownrigg, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an entirely black suit with green socks and a vest with buckled shoes, and he perpetually has his ceremonial dagger ready. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Painter and was forced into it by his family; and to unite with his sister

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Family, Nature. Occupation: Painter

Voice: Speaks with lips pursed

Attributes [hide]

Sark Brownrigg, Male Half-Orc Rogue 1
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)6 (-2) 13 (+1)12 (+1)
Skills Investigation +0, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp.


Social Check DCs


Nuraval Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears bulky brown painted plate armor. His hair is cut close to his head. His fierce brown eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: Nuraval was born the youngest of three triplets. His childhood dream was to be a Merchant, but he was a colossal failure. He became a Glassblower soon after.

Motivation: Many giants want him driven away; and to be a merchant again

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Family, Job, Enemies. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

Nuraval Glanhig, Male Dwarf Warrior 1
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)14 (+2) 11 (+0)4 (-3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 700 sp. Golden pearl (60 gp).


Social Check DCs


Corkitron Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a red handlebar mustache and slicked back red hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Server arts, while his mother instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Opinionated, Logical. Bonds: Attractive, Rich, Enemies. Occupation: Server

Voice: Eastern European accent

Attributes [hide]

Corkitron Whispermouse, Male Halfling Fighter 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 9 (-1)13 (+1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 150 gp.


Social Check DCs


Portia TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She dresses in red turtlenecks beneath a brown coat with violet slacks. She carries with her a set of clubs on her belt, each one with a topaz on the hilt. She has no hair. She is baby faced.

Personality: Eccentric and domineering, Portia will drive conversation. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Her father raised her in a mountain cabin. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is terrified, and will act out of fear.

Ideals: Fighting, Extrovert. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Crown-heir

Voice: High pitched and raspy

Attributes [hide]

Portia TellPenny, Female Halfling Wizard 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)12 (+1) 11 (+0)5 (-3)
Skills Insight +2, Performance -1
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 130 gp. Amethyst (110 gp).


Social Check DCs

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