Damaia Agony, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her chestnut hair is heavily combed to the right. Her fair skin shows little sign of her aristocratic breeding.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her spouse's relatives view her with great suspicion; and she is greedy
Ideals: Entrepeneur, Passionate, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Tailor
Voice: Posh accent
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 40 pp. Jade (160 gp).
Rose Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears suspenders and white workpants. Her shirt is brown, and she wears a heavy white leather apron most of the time. She carries with her a set of longbows, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She wears a colorful flower in her auburn hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. The war was a terrible time for her, and Rose does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born in a small village she learned the ways of the warrior from her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rose fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life
Ideals: Fighting, Disciplined. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 4000 cp.
Agatha Westcott, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a grey shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her blonde hair, when down, is lengthy. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She snorts whenever she laughs or is feeling confident. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Regain custody of her son; and money/treasure
Flaws: Antagonistic. Bonds: Rich, Enemies, Family. Occupation: Spice Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 3)
Armor Class 7
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 10 (+0) | 10 (+0) | 5 (-3) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 gp.
Skamos Wish, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. He wears a colorful flower in his purple hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Tailor, who enjoyed hunting, Skamos was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear.
Ideals: Joker. Flaws: Fearful, PTSD. Bonds: Attractive, Nature. Occupation: Knight
Voice: Boston accent
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 4000 cp. Red garnet (120 gp). 1 Masterwork Common Melee.
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