Zephan Merit, Male Tiefling [Permalink]
Personal [hide]
Description: 6'7" and lanky with angular features, he is an attractive figure. He tends to wear a black poncho over his likewise colored trousers and shirt. His red hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: He is business-like. He takes instructions and follows them to the letter. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A powerful necromancer made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Cook soon after.
Motivation: Further expansion of business.
Ideals: Professionalism, Philantrophist. Bonds: Attractive, Mentor, Job. Occupation: Cook
Voice: Hollow voice
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 13 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 12 (+1) | 5 (-3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 360 gp.
Darrak Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He dresses like a well dressed Adventurer does. He has a small bristly mustache and wavy blonde hair. His gray unseeing eyes seem to look past you.
Personality: A skeptical and narcissistic man, Darrak's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.
History: A powerful wizard made him what he is. A freak accident while working with his Spice Merchant mother left him crippled. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: To be a Spice Merchant again; and further expansion of business
Ideals: Impeccable, Persistence. Flaws: Disease. Bonds: Job, Mentor. Occupation: Adventurer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 8 (-1) | 10 (+0) | 5 (-3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: 20 pp. Rhodochrosite (5 gp).
Sybil Marlee, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many yellow ritualistic tattoos. She is wearing a perfectly clean shirt and pair of pants. Her hair is short and auburn. Her fierce violet eyes like to dwell on things.
Personality: She has always had a great fascination with Human culture. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She ran away from her former home and has been making her living as a Layabout for the past few years.
Motivation: To reunite with her absent father; and find a way to reverse the transformation of her sister
Flaws: Racist, Impulsive. Bonds: Attractive, Rich, Job, Family. Occupation: Layabout
Voice: Voice breaks
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 1000 cp.
Merihim Care, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a Stetson hat to cover his moderate length brown hair. He has a tattooed face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Merihim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Merihim. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Slave, Criminal record, Enemies. Occupation: Blacksmith
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 5 (-3) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!


