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NPC Generator

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Advanced [show]


Maagog Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears just a green suit. His whole body is exceptionally muscular. His green crest, when down, is lengthy. His eyes, though not visible through his cowl, are gold.

Personality: Always inclined to offer people food he seems plenty friendly. He is a font of random trivia from the lore and stories he has discovered

History: He was born to loving parents in a slum to the west. He has had some formal music training, and achieved minor success. He now spends his time doing works of charity.

Motivation: Revenge; and to prove his worth to the world

Ideals: Philantrophist, Logical, Artistic. Bonds: Immigrant, Poor. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Maagog Grrrmmballhyst, Male Dragonborn Monk 1
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)10 (+0) 7 (-2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 110 gp. Jasper (70 gp). 1 Magnifying glass.


Social Check DCs


Charles Byron, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, grey cloak. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Charles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. He hasn't told them the truth, but wants to settle down with them.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and revenge

Ideals: Joker. Bonds: Enemies, Military, Has a crush, Job. Occupation: Herbalist

Voice: Smooth and feminine

Attributes [hide]

Charles Byron, Male Human Ranger 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)6 (-2) 9 (-1)11 (+0)
Skills Medicine +1, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Zepar Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries swords. His blue hair is heavily combed to the right. His black eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Zepar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well

Ideals: Fighting. Flaws: Shy, Secretive, Disease, Insomniac. Occupation: Farmer

Voice: Breathy voice

Attributes [hide]

Zepar Ennui, Male Tiefling Bard 1
Medium (6'6") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)13 (+1) 11 (+0)7 (-2)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 4000 cp. Large well-done wool tapestry (300 gp).


Social Check DCs


Aramil Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail. His golden hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aramil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He got into the Dyer business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and find a way to reverse the transformation of his brother

Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Job, Family. Occupation: Dyer

Voice: Stutters

Attributes [hide]

Aramil Mellerelel, Male Elf Warrior 2
Medium (4'8") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 4 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 2 (-4)8 (-1) 11 (+0)11 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1600 sp. 1 Masterwork Common Melee.


Social Check DCs

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