Nordak Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He wants nothing more than to rejoin the army; and he wants revenge against orcs
Flaws: Ugly. Bonds: Immigrant, Poor, Enemies, Military. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Roge Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male usually wears his red robe and has his ceremonial dagger always slung over his shoulder. He is tall, broad shouldered and powerfully built. He wears a top hat to hide his balding. His thin eyebrows rest above his beady blue eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. The war was a terrible time for him, and Roge does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Brewer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Ideals: Optimist. Flaws: Ugly, Depressed, Disease. Bonds: Military. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1 Darkwood Shield.
Flogg Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear white clothing when he does not wear armor. He sports a long silver beard, and similarly colored long hair. He has several tiny topaz earrings on each ear.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. During his travels, Flogg and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Flogg discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Flogg fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has money and likes to spend it
Flaws: Antagonistic, Disease, Ugly. Bonds: Rich, Adventurer, Mentor. Occupation: Fletcher
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 1 (-5) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 50 gp. Blue quartz (6 gp).
Great Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His yellow fur is drawn into a tight pony tail with a cross scrunchie. He is baby faced.
Personality: Great is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a criminal king-pin and mafia family Like his father and his sister before him, after school he went straight into learning to become a Painter. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac; and to be a cook again
Ideals: Entrepeneur, Joker. Flaws: Depressed. Bonds: Criminal record, Job. Occupation: Painter
Voice: Australian accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 50 gp. 1 Banded mail.
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