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NPC Generator

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Ability Scores
Seed

Advanced [show]


Ermina Barclay, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a lot of dark rich colors, with gold accents. Her red hair is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born at the edge of vast mountains. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A deep hatred of goblins.

Ideals: Athletic. Flaws: Forgetful. Bonds: Attractive, Enemies, Nature. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Ermina Barclay, Female Human Wizard 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)11 (+0) 14 (+2)6 (-2)
Skills Acrobatics +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 sp.


Social Check DCs


Nuraval Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with feathered hat. He wears his red hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: This man loves writing and to teach people writing more than just about anything. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born at the edge of vast desert. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He struck the Knight job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Artistic. Bonds: In love, Nature, Job. Occupation: Knight

Voice: Mousy voice

Attributes [hide]

Nuraval Deepdelver, Male Dwarf Bard 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)8 (-1) 14 (+2)15 (+2)
Skills Athletics +1, Nature +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. Silver comb with moonstones (100 gp). 1 Chain shirt.


Social Check DCs


Sybil Heiser, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses in brown turtlenecks beneath a grey coat with blue slacks. Her tied-back hair is silver. She has several tiny opal earrings on each ear.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Ruler arts, while her mother instructed her in etiquette, music and courtly manner. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has drifted from career to career and currently works as a Ruler.

Motivation: She'd like to take her coworkers down a peg; and she is a bit of a kleptomaniac

Flaws: Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Ruler

Voice: Spits words with contempt

Attributes [hide]

Sybil Heiser, Female Human Commoner 2
Medium (5'5") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Athletics +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1

Possessions: 190 gp.


Social Check DCs


Gunter Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His red hair is cut short with large spiked bangs in the front. He has blue eyes and a yellow hat with a pastel feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gunter was born in the east. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and he wants to get laid

Ideals: Disciplined, Optimist, Persistence. Bonds: Attractive, Nature. Occupation: Courier

Voice: Scratchy, weak

Attributes [hide]

Gunter Cithreth, Male Half-Elf Ranger 1
Medium (4'10") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)15 (+2) 10 (+0)15 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Terran, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 30 pp. 8 Acid flasks.


Social Check DCs

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