Pennie Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears rags and sports a simple walking cane. She wears a deerstalker hat to cover her moderate length auburn hair. She is baby faced.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a poor family in the city she treasured whatever gifts she got. Pennie was born on a far southern forest where she grew up under the tutelage of her mother, an expert Adventurer. She then took over the family business and is one of the better Adventurer for hire.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Optimist, Logical. Bonds: Poor, Immigrant, Job, Religious. Occupation: Adventurer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp.
Ea Talent, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her brown hair in a flapper bob. She is very pretty but has cold, dead eyes.
Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Ea was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Ea's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Ea and her spouse have recently divorced.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her sister
Flaws: Racist, Impulsive, Antagonistic. Bonds: Attractive, Family. Occupation: Mayor
Voice: Indian accent
Attributes [hide]
Medium (4'7") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 sp. Chalcedony (70 gp).
Guy Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long brown beard, and similarly colored long hair. His eyes are a pleasant gray.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Guy lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered writing. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Family. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. Obsidian (10 gp). Smoky quartz (40 gp).
Zykroff Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears professional attire. She is bristling with hidden weapons, mostly bastard swords and quarterstaffs. Her crest is bronze and very short. She wears round tiny glasses practically rammed into her face.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Gifted from a young age, Zykroff studied abroad. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Zykroff grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zykroff. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has a rivalry with the Church that dominates her actions; and doesn't want to be a dyer and was forced into it by her family
Ideals: Gifted. Bonds: Attractive, Criminal record, Family, Religious. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 9 (-1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Bloodstone (20 gp).
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