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NPC Generator

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Advanced [show]


Edge In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He carries a battered shortbow and tarnished rapier as well. His gray fur is matted, messy, and big. His green eyes peer out from beneath his wide-brimmed pastel hat.

Personality: He is almost excessively polite to everyone, even when angry. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Edge fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: In love, Religious. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Edge In the Morning, Male Tabaxi Paladin 1
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)9 (-1) 8 (-1)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 9
Languages
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Jet (80 gp).


Social Check DCs


Salasar Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. His copper crest is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Salasar isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He is harsh and unforgiving.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Dragonborn Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Poor, Immigrant. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Salasar Fharngnarthnost, Male Dragonborn Warlock 1
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common, Infernal, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 4000 cp. 1 Masterwork Heavy steel shield.


Social Check DCs


Morgran Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has a moderate pudge and is not very fit. He has a long black beard with little hanging trinkets. He has gleaming, smiling blue eyes.

Personality: He dislikes all the random violence that takes place in the south. He is used to getting what he wants. In part because he is a meticulous planner.

History: A powerful wizard made him what he is. He helped his father out around the business and became quite the natural. He has worked as a Sculptor like his father before him.

Motivation: His religion dominates his actions; and to be a spy again

Ideals: Pacifist, Professionalism. Bonds: Mentor, Job, Religious. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Morgran Torunn, Male Dwarf Commoner 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)10 (+0) 7 (-2)5 (-3)
Skills Animal Handling +0, Intimidation -1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 50 gp. Jasper (20 gp).


Social Check DCs


Mara Selevarun, Female Elf [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Sporting a red mohawk this woman's hair draws a lot of attention. She has a dull look in her gray eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fisher work with an outfit from a few towns over. Fisher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg; and nothing but the best is good enough for her

Ideals: Joker, Artistic, Impeccable. Flaws: Emotional. Bonds: Job. Occupation: Fisher

Voice: Pronounces O like U

Attributes [hide]

Mara Selevarun, Female Elf Fighter 2
Medium (4'10") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)9 (-1) 14 (+2)4 (-3)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 gp.


Social Check DCs

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