Shautha Colton, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a large white mantle and cape that has been intricately interwoven into her brown robe. Her black hair is thinning but still full. Her eyes are likewise green. Her teeth are white and perfect.
Personality: Prone to second guessing herself, she comes off as nervous. The war was a terrible time for her, and Shautha does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born to a pair of adventurers, Shautha grew up listening to her father's many stories. Her father was a soldier and died while she was still young. Shautha was left her father's suit of armor and trained in its use and care. She has dedicated herself to building a better world.
Motivation: She's looking for her big break; and she feels kind of lost in life
Flaws: Shy, Depressed. Bonds: Attractive, Military, Adventurer. Occupation: Tailor
Voice: Russian accent
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp.
Morana Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'3". She wears light armors faded through time and improper care, and her gloved hand is found clutching a shortbow. Her brown hair is kept up in a ponytail inside a feathered hat. Her eyes, though not visible through her cowl, are green.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Armorer, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Mayor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She became a Mayor soon after.
Motivation: To be a Armorer again.
Ideals: Joker. Bonds: Attractive, Poor, Job. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. Bloodstone (40 gp).
Hatae Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she has the majority of her body covered in plate. Her blonde hair is braided into rings. Her amber eyes are slightly larger than normal.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is a great chef.
History: When she was but 7 years old her parents immigrated from the east. When money was particularly tight she was walking through alleys when she overheard a Barrister hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted necromantic powers by her dying brother.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Gifted. Bonds: Attractive, Immigrant, Poor. Occupation: Barrister
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Common Melee.
Drogo Marley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man has the majority of his body covered in plate. His hair is chestnut and very short. His eyes are gray and he is always smoking a pipe.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A powerful slaver made him what he is. His parents enrolled him in a Druid school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying sister.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Gifted. Flaws: Sensitive. Bonds: Attractive, Mentor. Occupation: Brewer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!
