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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Thorin Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His black hair is smooth and relatively long. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. He receives visions of the future at random moments

History: Born to a Barber, his mother struggled to pay the bills. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

Thorin Trueblood, Male Dwarf Fighter 3
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 8 (-1)9 (-1)
Skills Performance +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Ernest Cooper, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. His hair, while still mostly chestnut, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in the east his family was never financially stable. Cursed with vampirism at a very young age, Ernest has worked very hard to control his curse. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister.

Flaws: Shy, Disease. Bonds: Attractive, Family, Poor. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Ernest Cooper, Male Human Cleric 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 11 (+0)9 (-1) 4 (-3)14 (+2)
Skills Animal Handling -1, Arcana +1
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Adelaide Remington, Female Human [Permalink]

Personal [hide]

Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She is physically well-built. Her silver hair is cut jaggedly and amateurishly. Her eyes are blue and she is always smoking a pipe.

Personality: She is very quiet and rarely speaks above a whisper. Animals are drawn to her, and she is able to talk to them.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was granted druidic powers by her dying brother.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Adelaide Remington, Female Human Barbarian 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)6 (-2) 11 (+0)12 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Mardnab Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'2" and wears a lot of dark rich colors, with gold accents. Her left hand appears badly burned and disfigured. Her red hair is heavily combed to the left. Her fierce green eyes like to dwell on things.

Personality: While she acts the brute, she is far gentler than she would appear. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Mardnab was born with her mother's beautiful face. Mardnab abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She would like to get married and retire.

Ideals: Fighting. Bonds: Attractive, Has a crush, Adventurer. Occupation: Seamstress

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mardnab Horcusporcus, Female Gnome Rogue 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)11 (+0) 13 (+1)10 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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