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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Tarhun Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tattered old clothes. His white crest is knotted and matted. He has a dull look in his red eyes.

Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Criminal record, Military. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Tarhun Dhyrktelonis, Male Dragonborn Commoner 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)4 (-3) 9 (-1)13 (+1)
Skills Investigation -1, Nature -1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Flame Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears skinny pants and wears a pastel and brown robe with the hood down. Her lavender fur has been sun bleached extensively. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has a massive crush on the younger sibling of the Courier who has hired her part-time. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Further expansion of business; and marry her brother to traveling adventurers

Bonds: Has a crush, Military, Family, Enemies, Job. Occupation: Courier

Voice: German accent

Attributes [hide]

Flame Thunder, Female Tabaxi Barbarian 2
Medium (4'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 8 (-1)12 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 4000 cp. 1 Half-Plate.


Social Check DCs


Emerald In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears an entirely pastel suit with black socks and a vest with buckled shoes. Her fur, while still mostly red, has prominent grey streaks. Her amber eyes have a joyful gleam in them most of the time.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her parents enrolled her in a Warrior school at a young age so that she could practice her necromantic talents. She was granted necromantic powers by her dying sister.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Gifted. Flaws: Terse, Hedonist. Bonds: Poor, Religious. Occupation: Body Guard

Voice: Breathy voice

Attributes [hide]

Emerald In the Wind, Female Tabaxi Warrior 1
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 9 (-1)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 gp.


Social Check DCs


Hugolina Asheton, Female Human [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She typically wears grey cloth garments or leather armor. Her blonde hair is long and unkept. She has amber eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She enjoys reading and quiet.

History: Sold as a small child to a brothel owner, Hugolina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying sister.

Motivation: She's repulsed by the PC; and to share knowledge with the world

Ideals: Logical, Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Scribe

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hugolina Asheton, Female Human Commoner 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 7 (-2)7 (-2)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 200 sp. 1 Masterwork studded leather.


Social Check DCs

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