Sun Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'2". She dresses in collared shirts and wears a proper scarf over her head, and her gloved hand is found clutching a hammer. She wears her white fur up. She is very pretty but has cold, dead eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She receives visions of the future at random moments
History: She was raised in a white middle class family as the only child. Sun was born on a far northern mountains where she grew up under the tutelage of her father, an expert Engraver. She now spends her time doing works of charity.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Engraver
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 8
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 14 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Giant, Ignan
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 390 gp.
Quelenna Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'7". She dresses like a well dressed Priest does, and her gloved hand is found clutching a glaive. She wears a Stetson hat to hide her balding. Her green unseeing eyes seem to look past you.
Personality: She never swears and excessively uses polite adverbs when speaking. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Cursed with vampirism at a very young age, Quelenna has worked very hard to control her curse. She inherited the family business which she has now maintained for 9 years.
Motivation: Wants to open a new tavern; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: Job, Slave. Occupation: Priest
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'7") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 9 (-1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Draconic, Ignan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Naal Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. His gray eyes lackadaisically let the world flow into them.
Personality: A skeptical and narcissistic man, Naal's first love is himself. His second love is also himself. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.
Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor
Ideals: Impeccable, Artistic, Entrepeneur. Bonds: Attractive, Job. Occupation: Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Zircon (20 gp). 1 Darkwood Buckler.
Curran Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He likes to wear ponchos typically of a light white in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His violet eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Persistence. Flaws: Depressed. Bonds: Slave, Nature, Enemies, Adventurer. Occupation: Navigator
Voice: Slurs words
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 210 gp.
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