Balimaar Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a yellow poncho over his likewise colored trousers and shirt. He has a small bristly mustache and wavy red hair. His brown unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Joker. Flaws: Disease, Forgetful, Insomniac. Bonds: Adventurer. Occupation: Stableman
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1000 cp. Blue quartz (9 gp). Azurite (9 gp). Citrine (40 gp).
Jade Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her long white fur is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of eastern immigrants she idolized her father. Like her father and her sister before her, after school she went straight into learning to become a Bellfounder. She became a Bellfounder soon after.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Entrepeneur. Bonds: Attractive, Rich, Immigrant, Job. Occupation: Bellfounder
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 6 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
Possessions: 300 sp.
Falkrunn Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many yellow ritualistic tattoos. She wears a grey tunic with yellow highlights, and long grey pants that bunch up around her shoes. Her silver hair is matted, messy, and big. Her otherwise smooth face is marked with small tiny scars.
Personality: She is extraordinarily eccentric. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born to a pair of adventurers, Falkrunn grew up listening to her mother's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break; and to reunite with her absent mother
Ideals: Gifted, Fighting. Flaws: Ugly, Insane. Bonds: Adventurer, Family. Occupation: Guard
Voice: Soft and melodious
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 5 (-3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 90 gp. Golden pearl (110 gp).
Myria Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing colorful clothing, dressed as a Ploughman. Her auburn hair is lengthy. Her eyes are likewise gray.
Personality: She is happy with her job as a Ploughman. She turns her eye from what people do, preferring to live and let live. The war was a terrible time for her, and Myria does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She struck the Ploughman job and began her own company from there.
Motivation: She is unsatisfied with her job; and to be a dilettante again
Ideals: Athletic, Gifted. Flaws: Depressed, Racist. Bonds: Job, Military. Occupation: Ploughman
Voice: Soft and melodious
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple +2
Possessions: 140 gp.
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