Sybil Wing, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a violet vest and prefers red and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has dyed her greying red hair a little too much giving a sharp red color. She has a dull look in her hazel eyes.
Personality: Calm and collected, she is a well trained Baker. She does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a wizard, Sybil was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gifted student she started as a Bookbinder, but she got bored and became a Baker. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is unsatisfied with her job.
Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Job, Mentor. Occupation: Baker
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 8 (-1) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 290 gp.
Savaran Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is dressed in earthy colors with a black and grey handkerchief worn on her right side. Her rusty crest is matted, messy, and big. Her otherwise smooth face is marked with small tiny scars.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Apothecary, who enjoyed hunting, Savaran was taken on many hunting expeditions. She moved out north to avoid the crime she committed. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's in love; and she feels that her past leaves her morally obligated to help
Ideals: Joker. Flaws: Ugly. Bonds: Nature, Criminal record, Has a crush. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 6 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp. Chrysoprase (40 gp).
Peter Ridley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and usually wears his grey robe and has his greataxe always slung over his shoulder. He has a very tight haircut. His eyes, though not visible through his cowl, are blue.
Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the west to a Navigator, Peter learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Peter took refuge in the large cave and found the beat up greataxe and armor he uses now. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Ugly, Shy. Bonds: Slave, Job, Nature. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 9 (-1) | 11 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 4000 cp.
Delebean Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is singed and shortened. His blue eyes dart from person to person to random spaces in the air.
Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born on a small isolated farm. His psionic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Sailor
Voice: Stutters
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 100 gp.
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