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NPC Generator

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Advanced [show]


Gerard Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his silver hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Guard business at a young age. His childhood dream was to be a Weaver, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Weaver again.

Ideals: Fighting. Flaws: Greedy. Bonds: Adventurer, Family, Job. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Gerard Paxton, Male Human Druid 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)6 (-2) 6 (-2)6 (-2)
Skills Animal Handling +0, Arcana +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 gp.


Social Check DCs


Tarhun Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver crest is kept up in a ponytail inside a wide-brimmed hat. His red eyes dart from person to person to random spaces in the air.

Personality: Tarhun is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety.

Ideals: Extrovert, Optimist. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Tarhun Chumbyxirinnish, Male Dragonborn Warlock 1
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)14 (+2) 7 (-2)6 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 8
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 1000 cp. 2 Holy water.


Social Check DCs


Thomas York, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a very tight haircut. His fierce hazel eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. He uses divination through singing.

History: He got into the Carter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. In the meantime he has taken over work as a Carter and occasionally as a mercenary.

Motivation: To reunite with his old friends; and to be a adventurer again

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Thomas York, Male Human Commoner 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)11 (+0) 9 (-1)7 (-2)
Skills Investigation +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4 Holy water. 4 Antitoxin.


Social Check DCs


Delre Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. She keeps her red hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is able to make almost anything out of random pieces of junk.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her 11th year, her parents were killed by a goblins raid, leaving Delre alone in the world. After a stint in an orphanage, she was adopted. She inherited the family business which she has now maintained for 10 years.

Motivation: To pay off her debts; and many goblins want her driven away

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Enemies, Job, Debt. Occupation: Laborer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Delre Fallack, Female Dwarf Wizard 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Deception +4, Stealth +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs

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