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NPC Generator

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Advanced [show]


Hugh Mori, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a perfectly clean shirt and pair of pants. With bright golden hair and a scraggly beard. His eyes are brown and he is always smoking a pipe.

Personality: Eccentric and domineering, Hugh will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Hugh was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Extrovert. Bonds: Attractive, Poor, Enemies, Adventurer, Mentor. Occupation: Tailor

Voice: Uses lots of figures of speech

Attributes [hide]

Hugh Mori, Male Human Monk 2
Medium (6'2") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Osco Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'0" and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his greatsword. His left hand appears badly burned and disfigured. His brown hair is long and unkept. His eyes are likewise hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich northern family. Through the years after Osco was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Osco's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Osco Underfoot, Male Halfling Commoner 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)7 (-2) 11 (+0)7 (-2)
Skills Nature +0, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 80 gp.


Social Check DCs


Nissa Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is generally well dressed albeit a few years behind the times. She wears her silver hair up. Her eyes are a pleasant green.

Personality: She can speak with the recently deceased. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Sold as a small child to a slaver, Nissa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted druidic powers by her dying sister.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Gifted, Optimist. Bonds: Attractive, In love, Mentor. Occupation: Healer

Voice: Soft and mumbly

Attributes [hide]

Nissa Wildwander, Female Gnome Cleric 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)6 (-2) 9 (-1)13 (+1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Finely wrought small gold bracelet (50 gp).


Social Check DCs


Bernard Harper, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears grey painted combat armor at almost all times. His moppish golden hair is in a traditional bowl cut. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Navigator.

Motivation: He has a rivalry with the Church that dominates his actions; and to protect his home

Flaws: Selfish. Bonds: Guardian, Religious, Job. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Bernard Harper, Male Human Aristocrat 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 5 (-3)8 (-1) 11 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 110 gp.


Social Check DCs

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