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NPC Generator

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Advanced [show]


Drifting Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears suspenders and pastel workpants. Her shirt is yellow, and she wears a heavy pastel leather apron most of the time. She has styled her brown fur well, parting it to the right. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her parents moved while she was still in utero so she is the first generation to be born here. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the east, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Drifting Treat, Female Tabaxi Warrior 2
Medium (5'6") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)9 (-1) 11 (+0)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 10
Languages
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 170 gp. Freshwater pearl (5 gp). Rhodochrosite (5 gp). Red-brown spinel (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aym Muse, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears an entirely black suit with violet socks and a vest with buckled shoes. Her white hair is lengthy and is close to two feet long. She has white eyes and a black hat with a violet feather.

Personality: She is business-like. She takes instructions and follows them to the letter. She is afraid of women and trembles around them

History: Aym hails from a village terrorized by goblins. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by goblins. Aym was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and several ex partners dislike her way of doing things and want revenge

Ideals: Professionalism. Flaws: Shy. Bonds: Enemies, Religious, Debt. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Aym Muse, Female Tiefling Commoner 1
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 13 (+1)7 (-2) 12 (+1)10 (+0)
Skills History +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 50 gp. Moss agate (14 gp).


Social Check DCs


Avelina Hackney, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a large brown jacket. Her hair is auburn and curly. Her amber eyes dart from person to person.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born in the east to a Crown-heir, Avelina learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Crown-heir. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Avelina was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: To pay off her debts; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Flaws: Shy, Forgetful. Bonds: Job, Enemies, Debt. Occupation: Crown-heir

Voice: Speaks with back of mouth

Attributes [hide]

Avelina Hackney, Female Human Commoner 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 13 (+1)8 (-1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp. Chrysoberyl (90 gp).


Social Check DCs


Nella Clive, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she prefers to wear black pants and tee shirts. She wears her white hair down. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She likes to make people angry or surprised. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She is the product a well kept family trust fund and as such has never really known need. Like her mother and her sister before her, after school she went straight into learning to become a Assassin. She struck the Assassin job and began her own company from there.

Motivation: Expand her business; and she is greedy

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Rich, Job. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Nella Clive, Female Half-Orc Warrior 1
Medium (6'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)7 (-2) 12 (+1)7 (-2)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 20 gp. 3 Holy water.


Social Check DCs

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