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NPC Generator

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Advanced [show]


Kallista Turmoil, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her red hair is drawn into a tight pony tail with a rose scrunchie. She is missing an eye and her face is severely sunburned. Her one remaining eye shines white.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: Kallista lived on a farm with her mother, near the main road leading to a nearby town. She moved from fad to fad and when she turned 15 she discovered dancing. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry her brother to traveling adventurers; and to reunite with her absent mother

Ideals: Fighting, Artistic. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Doctor

Voice: Speaks through clenched teeth

Attributes [hide]

Kallista Turmoil, Female Tiefling Warrior 1
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)16 (+3) 14 (+2)8 (-1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Infernal, Sylvan, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Margery Marley, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears tight fighting clothing, which leaves very little to the imagination. She wears her hair in dreadlocks. Her face is scarred and worn.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born to loving parents in a slum to the north. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting, Justice, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Margery Marley, Female Human Warlock 3
Medium (4'10") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 9 (-1)7 (-2) 11 (+0)11 (+0)
Skills Insight +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Dell Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 3'2". She dresses in collared shirts and wears a proper scarf over her head. With bright golden hair. Her eyes are green and beady.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a small toy that she constantly fidgets with.

History: She was born to a pair of big game hunters, but was frequently ill as a child. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She got away from her former life and has fallen to alcoholism.

Motivation: She is not mentally stable, and does not behave rationally; and she is compelled to act according to her religious beliefs

Flaws: Ugly, Shy, Insane, Addict, Disease. Occupation: Soapmaker

Voice: Ums and uhs a lot

Attributes [hide]

Dell Jamjar, Female Halfling Expert 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 14 (+2)12 (+1) 16 (+3)11 (+0)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. Silver comb with moonstones (100 gp).


Social Check DCs


Sarah Markum, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it. She has shaved her head bald. She wears round tiny glasses practically rammed into her face.

Personality: She hates drow. She views them as having robbed her home of its proper glory. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Stylist arts, while her mother instructed her in etiquette, music and courtly manner. In her 15th year, her parents were killed by a drow raid, leaving Sarah alone in the world. After a stint in an orphanage, she was adopted. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Adventurer, Rich. Occupation: Stylist

Voice: Sleepy voice

Attributes [hide]

Sarah Markum, Female Half-Elf Aristocrat 1
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)11 (+0) 15 (+2)7 (-2)
Skills Acrobatics +2, Deception +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 6000 cp. Tiger eye turquoise (10 gp).


Social Check DCs

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