Lia Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears dark leathers with embroidery. Her moppish blonde hair is in a traditional bowl cut. This hazel eyed westerner is not easily forgotten.
Personality: She is fixated on the number 44. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is frequently practicing swordplay.
History: She got into the Banker business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To reunite with her old friends; and obtaining odd cultural dwarven artifacts is her passion
Flaws: Insane, Ugly. Bonds: Military, Job, Adventurer. Occupation: Banker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 26 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Undercommon, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 600 sp.
Susannah Shelly, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her auburn hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was raised in a white middle class family as the only child. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She's repulsed by the PC; and she seems to be bored by most things
Ideals: Persistence. Flaws: Insane, Antagonistic, Mundane. Bonds: Immigrant. Occupation: Barber
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 5 (-3) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 5000 cp. 1 Masterwork Light steel shield. 1 Banded mail. 1 Half-Plate.
Syllin Floshem, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many brown ritualistic tattoos. She is wearing a long, blue, dusty cloak. Her hair is long and red with streaks of golden, and is pulled back with small blue clips. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Syllin took refuge in the ruined castle and found the beat up longsword and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Her spouse's relatives view her with great suspicion; and she is unsatisfied with her job
Ideals: Joker, Philantrophist. Bonds: Nature, Job, Family. Occupation: Actor
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 9 (-1) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp. Deep green spinel (60 gp).
Cloud Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear ponchos typically of a light pastel in addition to tight pants, and is pretty ugly. He keeps his cinnamon fur in a pixie cut. His amber eyes dart from person to person.
Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with his god.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Philantrophist. Flaws: Ugly, Mundane, Depressed. Bonds: Religious, Mentor. Occupation: Doctor
Voice: Voice breaks
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 7 (-2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 1000 cp.
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