Stannor Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear red pants and tee shirts. His moppish red hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.
Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Stannor grew up listening to his father's many stories. He dropped out of school before completing his studies. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Logical. Flaws: Disease. Bonds: Poor, Attractive, Adventurer. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1900 sp. Deep green spinel (140 gp). Peridot (50 gp). Chalcedony (50 gp). 1 Banded mail.
Eldon Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in blue turtlenecks beneath a tan coat with green slacks. His tied-back hair is black. His ears are large.
Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a wizard, Eldon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Eldon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eldon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break.
Flaws: Ugly, Shy. Bonds: Adventurer, Mentor, Criminal record. Occupation: Doctor
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 6 (-2) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp.
Caelynn Hanali, Female Elf [Permalink]
Personal [hide]
Description: She wears a tight fitting blue shirt and pants. She carries a battered lance and tarnished flail as well. She has wavy black hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born at the edge of vast plains. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she feels threatened by others
Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Nature, Enemies. Occupation: Apothecary
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 17 (+3) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Undercommon, Druidic, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. 1 Masterwork Common Melee.
Salasar Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long scarlet crest kept up in a rat tail. His red unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.
History: Salasar was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend.
Ideals: Joker. Flaws: Disease. Bonds: Adventurer, Poor. Occupation: Navigator
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
