Althaea Iranapha, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a fancy blue dress. She keeps her red hair in a pixie cut. She has several tiny emerald earrings on each ear.
Personality: She likes to make people angry or surprised. She is a font of random trivia from the lore and stories she has discovered
History: Sold as a small child to a brothel owner, Althaea was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Althaea was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Althaea's father didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Attractive, Rich, Mentor. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 10 (+0) | 10 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: Just what you see.
Varis Aloro, Male Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is braided into rings. His eyes are violet.
Personality: Varis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bather mother left him crippled. He is searching for what he claims is his rightful reward.
Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and he has passion for adventuring and risk
Ideals: Extrovert. Flaws: Fearful, Disease. Bonds: Adventurer, Family. Occupation: Shipwright
Voice: Irish accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Elven, Auran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. Chrysoprase (30 gp).
Cloak In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting brown shirt and pants. His fur is lavender and very short. He has yellow eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.
History: Cloak was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Athletic, Pacifist. Bonds: Adventurer, Poor, Religious. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 80 gp. Banded agate (15 gp).
Dabbledob Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tan armored body suit, with a simple brown line shooting up and back down. His red hair is cut short. His skin is flawless and his amber eyes scan people very quickly.
Personality: Dabbledob speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a minor phobia of water and hates getting wet.
History: Dabbledob was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and to be a crown-heir again
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Tanner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Terran
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 120 gp. 1 Masterwork Common Melee.
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