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NPC Generator

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Advanced [show]


Bilbron Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large blue jacket. His auburn hair is smooth and relatively long. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born several months after his father was called into army service. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down

Ideals: Optimist, Gifted. Bonds: Poor, Attractive, Immigrant, Military. Occupation: Actor

Voice: Mousy voice

Attributes [hide]

Bilbron Pilwicken, Male Gnome Fighter 1
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 13 (+1)6 (-2) 11 (+0)13 (+1)
Skills Acrobatics +1, Performance +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +3

Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Mary Cumberbatch, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a grey vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her black hair is cut jaggedly and amateurishly. Her eyes, though not visible through her cowl, are hazel.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born in the east, but her parents moved at a very young age to the south. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mary took refuge in the ruined castle and found the beat up axe and armor she uses now. She left for the east, certain she would find work there.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Flaws: Ugly. Bonds: In love, Immigrant, Nature. Occupation: Cartwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mary Cumberbatch, Female Human Warrior 2
Medium (5'8") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)11 (+0) 12 (+1)6 (-2)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Dûgz Dayton, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy black pantaloons and a grey scarf. With a patchy white beard and wild white hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Dûgz would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Dûgz hails from a village terrorized by orcs. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by orcs. Dûgz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: A deep hatred of orcs; and he is greedy

Ideals: Joker. Bonds: Military, Enemies, Rich. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Dûgz Dayton, Male Half-Orc Druid 1
Medium (6'10") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 8 (-1)8 (-1) 18 (+4)7 (-2)
Skills Acrobatics +0, Medicine +6
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 150 gp.


Social Check DCs


Azdûsh Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black costume with the symbols of strength on his torso. He has wavy blonde hair. His eyes are brown and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Azdûsh was born the youngest of three triplets. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and regain custody of his son

Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Family, Slave. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Azdûsh Kelsey, Male Half-Orc Adept 2
Medium (5'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 9 (-1)8 (-1) 15 (+2)4 (-3)
Skills Acrobatics +2, History +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 gp. 3 Alchemist’s fire.


Social Check DCs

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