Halander Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This southern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. His hair, while still mostly red, has prominent grey streaks. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Gifted from a young age, Halander studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A deep hatred of gnolls; and he wants revenge against gnolls
Ideals: Gifted. Bonds: Attractive, Poor, Immigrant, Enemies. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 6 (-2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 800 sp. Red spinel (130 gp).
Chay Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: 3'3" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. His auburn hair is braided into rings. This blue eyed westerner is not easily forgotten.
Personality: Stoic and calm, he prefers to meditate than take action. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich western family. After coming to the age of reason, Chay took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and revenge
Ideals: Disciplined, Gifted. Bonds: Attractive, Rich, Enemies. Occupation: Spy
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 160 gp. 2 Antitoxin.
Zepar Speed, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears light armors faded through time and improper care. He has silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. Zepar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zepar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Zepar managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He uses money and sex appeal to get what he needs; and he has comitted a past crime that haunts him to this day
Flaws: Mundane. Bonds: Attractive, Rich, Criminal record. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 6 (-2) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 30 gp.
Arha Hornsby, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she prefers to wear white clothing when she does not wear armor. Her golden hair is unkempt and raggedy. Her brown eyes peer out from beneath her small white hat.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a small toy that she constantly fidgets with.
History: Her mother raised her in a mountain cabin. Her family was turned out during the war. She and her family wandered south to less war torn lands. She got away from her former life and has fallen to alcoholism.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Addict, PTSD. Bonds: Poor, Nature. Occupation: Apothecary
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 8 (-1) | 8 (-1) | 7 (-2) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +1 / 1d4-1, Grapple +5
Possessions: 100 gp.
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