Ozyman Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His white hair is matted, messy, and big. This green eyed westerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ozyman took refuge in the large cave and found the beat up dagger and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and a rival would like him out of the picture
Ideals: Joker, Logical, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp. Banded agate (6 gp). 1 Masterwork Common Melee.
Adrik Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'0". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To prove his worth to the world; and he has passion for adventuring and risk
Ideals: Joker, Professionalism. Flaws: Impulsive. Bonds: Attractive, Rich, Adventurer. Occupation: Herbalist
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 7
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 17 (+3) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
Possessions: Just what you see.
Nithther Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear black tank tops with blue pants. His white crest is still thick. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.
History: Nithther was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He became a Detective soon after.
Motivation: Sabotage a competitor; and find a way to reverse the transformation of his brother
Ideals: Athletic. Flaws: Impulsive, Selfish. Bonds: Job, Family. Occupation: Detective
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: White pearl (80 gp). Freshwater pearl (4 gp).
Nicor Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears black cloth garments or leather armor. His blue hair is braided into rings. His fierce white eyes like to dwell on things.
Personality: Overbrimming with self-confidence, Nicor isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He invites people to come help in his community garden.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Nicor was left his father's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Athletic, Impeccable, Philantrophist. Bonds: Military, Adventurer. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 6 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 gp.
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