Avelina Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and usually wears her yellow robe and has her hand crossbow always slung over her shoulder. Her brown hair is thinning but still full. Her gray eyes lackadaisically let the world flow into them.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: The child of a Fisher, who enjoyed hunting, Avelina was taken on many hunting expeditions. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Nature, Adventurer. Occupation: Detective
Voice: Shortens vowels
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 150 gp. Silver pearl (110 gp). 1 Masterwork Common Ranged Weapon.
Korinn Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'2" and is a bit bulky. She is very muscular particularly in the legs. She wears a custom-built plate barding that's adorned with black lining and desert motifs. Her silver crest is slicked back into a classic pompadour. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is frequently practicing swordplay.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is not mentally stable, and does not behave rationally; and she has a rivalry with the church that dominates her actions
Ideals: Passionate. Flaws: Insane, Disease. Bonds: Attractive, Military. Occupation: Sailor
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Gale Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her gray fur is still thick. She has gleaming, smiling amber eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She also has developed a complete distrust of the Dilettante profession.
History: Born to a pair of adventurers, Gale grew up listening to her mother's many stories. She was an apprentice working in her mother's forge. She struck the Engraver job and began her own company from there.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Entrepeneur, Fighting. Bonds: Poor, Job, Adventurer. Occupation: Engraver
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Giselle Pickering, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fighting clothing, which leaves very little to the imagination. She has slicked back auburn hair. Her hazel eyes are slightly larger than normal.
Personality: A deeply religious woman she believes everything happens for a reason. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was raised in a forest tribe. A few years later when the south was not economically sound they moved to her current location. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Giselle fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Forgetful. Bonds: Immigrant, Religious, Nature. Occupation: Shepherd
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 5 (-3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!