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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sekhmet Pandaemonium, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing left leg. She dresses like a well dressed Spy does. She has moderate length red hair. She wears an eyepatch.

Personality: She is extraordinarily eccentric. She has all her life been fascinated with music.

History: She was born a particularly ugly child, much to the horror of her parents. Her childhood dream was to be a Courier, but she was a colossal failure. She has worked as a Spy like her father before her.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Job. Occupation: Spy

Voice: Low range voice

Attributes [hide]

Sekhmet Pandaemonium, Female Tiefling Commoner 1
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 7 (-2)7 (-2) 9 (-1)13 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. Chrysoberyl (70 gp).


Social Check DCs


Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear pastel clothing when he does not wear armor. His long yellow fur is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: He snorts whenever he laughs or is feeling confident. Flattery will make him almost putty in your hands.

History: The child of a Brewer, who enjoyed hunting, Great was taken on many hunting expeditions. After coming to the age of reason, Great took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Gifted. Flaws: Selfish. Bonds: Nature, Has a crush. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Great Candle, Male Tabaxi Wizard 1
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 10 (+0)9 (-1) 15 (+2)18 (+4)
Skills Persuasion +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp.


Social Check DCs


Zûmug Walpole, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His auburn hair is unkempt and raggedy. He has gleaming, smiling gray eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 6 years old his parents immigrated from the east. Zûmug liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world; and he would like to get married and retire

Flaws: Ugly, Impulsive. Bonds: Poor, Nature, Immigrant. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Zûmug Walpole, Male Half-Orc Commoner 1
Medium (5'2") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)6 (-2) 12 (+1)9 (-1)
Skills Insight +3, Investigation +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 200 sp.


Social Check DCs


Simon Bentley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large grey mantle and cape that has been intricately interwoven into his tan robe. With a patchy white beard and wild white hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.

History: He was raised in a island tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Addict. Bonds: Nature, Attractive. Occupation: Actor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Simon Bentley, Male Human Wizard 2
Medium (6'0") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)8 (-1) 12 (+1)11 (+0)
Skills Arcana +1, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs

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