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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Luthra Munggen, Female Gnome [Permalink]

Personal [hide]

Description: This eastern woman is renowned for her bright blue dresses and hats. Her clothes are grease stained in places. She wears a top hat to hide her balding. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is obsessed with a lost civilization.

History: She got into the Herbalist business at a young age. She was an apprentice working in her mother's forge. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and sabotage a competitor

Flaws: Addict. Bonds: Poor, Immigrant, Nature, Adventurer, Job. Occupation: Herbalist

Voice: Smoker's lung

Attributes [hide]

Luthra Munggen, Female Gnome Wizard 1
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)8 (-1) 8 (-1)7 (-2)
Skills Animal Handling +1, Nature +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. 1 Silk rope.


Social Check DCs


Zed Wesley, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also has developed a complete distrust of the Merchant profession.

History: Zed hails from a village terrorized by goblins. He was taken from his home at a very young age. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical. Flaws: Insane. Bonds: Job, Enemies, Slave. Occupation: Jeweler

Voice: Deep voice with rolling R's

Attributes [hide]

Zed Wesley, Male Half-Orc Warlock 3
Medium (6'7") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 7 (-2)13 (+1)
Skills Medicine +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Just what you see.


Social Check DCs


Mreksh Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He very much looks the part of a Crown-heir. His crest is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic man, Mreksh's first love is himself. His second love is also himself. Animals are drawn to him, and he is able to talk to them.

History: Born in the north to a Crown-heir, Mreksh learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Job, Attractive. Occupation: Crown-heir

Voice: Sounds elderly

Attributes [hide]

Mreksh Kimbatuul, Male Dragonborn Rogue 2
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)9 (-1) 10 (+0)8 (-1)
Skills Athletics +1, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 150 gp. 1 Alchemist’s fire.


Social Check DCs


Sun In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears long strands of amber and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his lavender fur in a flapper bob. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Religious. Occupation: Shoemaker

Voice: Scratchy, weak

Attributes [hide]

Sun In the Wind, Male Tabaxi Commoner 2
Medium (6'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 9 (-1)6 (-2)
Skills Insight +1, Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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