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NPC Generator

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Advanced [show]


Grûblik Blakeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a halberd on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. This blue eyed westerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently gotten a pet goose that steals things from people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Selfish. Bonds: Attractive. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Grûblik Blakeley, Male Half-Orc Druid 1
Medium (5'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)12 (+1) 11 (+0)9 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 5000 cp. Deep green spinel (110 gp).


Social Check DCs


Frouse Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a red handlebar mustache and slicked back red hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Frouse isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Impeccable. Bonds: Rich, Attractive, Enemies, Immigrant. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Frouse Quillsharpener, Male Gnome Warlock 2
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 320 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Left-Handed In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His beige fur is greasy and uncared for. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of southern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Left-Handed In the Morning, Male Tabaxi Bard 1
Medium (5'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: Obsidian (14 gp). 1 Masterwork Common Melee.


Social Check DCs


Bathin Panic, Male Tiefling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears green painted combat armor at almost all times. His feathered hat is riddled with cuts and holes. He has a dull look in his red eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Bathin hails from a village terrorized by goblins. Through the years after Bathin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Bathin's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and someone believes him a fraud

Flaws: Ugly, Antagonistic. Bonds: Guardian, Enemies. Occupation: Shoemaker

Voice: Speaks through clenched teeth

Attributes [hide]

Bathin Panic, Male Tiefling Fighter 1
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs

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