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NPC Generator

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Advanced [show]


Verna Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a long, red, dusty cloak. She carries a battered scythe and tarnished greataxe as well. Her broad hat is riddled with cuts and holes. Her green eyes are slightly larger than normal.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her mother was a soldier and died while she was still young. Verna was left her mother's suit of armor and trained in its use and care. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and wants to open a new tavern

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Rich, Military. Occupation: Barrister

Voice: Eastern European accent

Attributes [hide]

Verna Deephollow, Female Halfling Adept 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 12 (+1)8 (-1) 13 (+1)9 (-1)
Skills History +1, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Warryn Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears blue leather gloves, a blue jacket, and tight pants. His black hair, when down, is lengthy. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised in a forest tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Opinionated, Justice. Bonds: Criminal record, Nature, Job. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Warryn Bafflestone, Male Gnome Cleric 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)9 (-1) 7 (-2)17 (+3)
Skills Animal Handling +0, Athletics +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp.


Social Check DCs


Mugrunden Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a worn and beaten armor. His blue crest is smooth and relatively long. He has red eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. A true patriot, Mugrunden would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of northern immigrants he idolized his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He left for the north, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and wishes to resurrect an old love

Ideals: Professionalism, Impeccable. Bonds: Military, Immigrant, In love. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Mugrunden Delmirev, Male Dragonborn Monk 1
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)10 (+0) 14 (+2)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 500 sp.


Social Check DCs


Windy Running, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a pastel collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears a wide-brimmed hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Windy is combative with any and all who dare try his patience in the slightest.

History: Windy was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Windy Running, Male Tabaxi Rogue 1
Medium (6'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)5 (-3) 14 (+2)10 (+0)
Skills Arcana -1, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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