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NPC Generator

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Advanced [show]


Stacee Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a red top hat and red clothes. Her blonde hair is matted, messy, and big. She has a dull look in her gray eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the east. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Regain custody of her son; and to get a good night's sleep

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Immigrant, Adventurer, Family. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Stacee Stoutman, Female Halfling Bard 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 7 (-2)10 (+0)
Skills Animal Handling +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 2000 cp.


Social Check DCs


Silent Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her gray fur is braided into rings. She tend to wears goggles to shield her eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Silent hails from a village terrorized by giants. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Entrepeneur, Joker, Opinionated. Bonds: Enemies, Criminal record. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Silent Running, Female Tabaxi Wizard 2
Medium (6'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)4 (-3) 8 (-1)12 (+1)
Skills Acrobatics +5, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1600 sp.


Social Check DCs


Griselda Lindsay, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her long white hair kept up in a rat tail. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: Always inclined to offer people food she seems plenty friendly. She is obsessed with a lost civilization.

History: Born in the east to a Mason, Griselda learned a great deal about her mother's area of expertise. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. In the meantime she has taken over work as a Mason and occasionally as a mercenary.

Motivation: She doesn't get along with people that don't share her tastes; and wants to open a new tavern

Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Griselda Lindsay, Female Human Warrior 2
Medium (4'10") Human, Neutral Evil (CR 2)
Armor Class 8
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)12 (+1) 16 (+3)8 (-1)
Skills Athletics +4, Insight +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +5

Possessions: 60 gp. 1 Silk rope.


Social Check DCs


Gorbundus Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy brass crest. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Gorbundus will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Gorbundus was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Gorbundus and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Family, Adventurer, Military. Occupation: Bounty Hunter

Voice: Low and grunting

Attributes [hide]

Gorbundus Sumnarghthrysh, Male Dragonborn Ranger 1
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Arcana +3, Stealth +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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