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NPC Generator

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Advanced [show]


Nordak Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man has a large brown mantle and cape that has been intricately interwoven into his green robe. His blonde hair is knotted and matted. His face is scarred and worn.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Nordak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nordak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To find somewhere to settle down.

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Military, Criminal record. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Nordak Bloodkith, Male Dwarf Cleric 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. A delicate silver chain set with a tourmaline (50 gp).


Social Check DCs


Falkrunn Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman tends to wear a grey poncho over her likewise colored trousers and shirt and is in decent physical shape. Her long silver hair is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Flattery will make her almost putty in your hands.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She inherited the family business which she has now maintained for 10 years.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Insomniac, Disease, Selfish. Bonds: Job. Occupation: Banker

Voice: Squeaky

Attributes [hide]

Falkrunn Ironfist, Female Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1000 cp. Sardonyx (60 gp). Brown-green garnet (40 gp). 1 Banded mail.


Social Check DCs


Theodoric Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a violet costume with the symbols of the four houses of cards on his torso. His hair is always cut to a buzz. His eyes are gray and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Server and found it very stressful. He ran away from his former home and has been making his living as a Server for the past few years.

Motivation: He's in love; and sabotage a competitor

Ideals: Philantrophist. Flaws: Impulsive, Disease. Bonds: Job, Has a crush. Occupation: Server

Voice: Switch between two voices

Attributes [hide]

Theodoric Shupe, Male Half-Elf Expert 1
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 40 gp. Red-brown spinel (120 gp).


Social Check DCs


Beloril Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He usually wears his grey robe and has his whip always slung over his shoulder. His black hair is smooth and relatively long. His eyes are likewise green. His teeth are white and perfect.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his brother before him, after school he went straight into learning to become a Navigator. He inherited the family business which he has now maintained for 9 years.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and to be a tailor again

Ideals: Optimist, Fighting. Bonds: Attractive, Military, Job. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Beloril Trueanvil, Male Dwarf Monk 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)7 (-2) 10 (+0)12 (+1)
Skills Animal Handling +2, Investigation +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 6000 cp. Tourmaline (120 gp).


Social Check DCs

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