Therai Anger, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his chestnut hair to look like a famous performer. His gold eyes peer out from beneath his wide-brimmed green hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Therai was born the youngest of three triplets. His childhood dream was to be a Carpenter, but he was a colossal failure. He ran away from his former home and has been making his living as a Sage for the past few years.
Motivation: Wants to raise his children well; and expand his business
Flaws: Antagonistic. Bonds: Adventurer, Family, Job. Occupation: Sage
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Banded agate (11 gp). 1 Masterwork Common Melee.
Erky Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail, and sports empty pouches on his belt. His chestnut hair is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Erky was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Joker. Flaws: Ugly. Bonds: Religious, Job, Poor. Occupation: Bellfounder
Voice: Scottish accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 3 Holy water.
Gildmak Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of shields on his belt, each one with a opal on the hilt. His hair is white and very short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Gildmak wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in a small island village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Fighting, Disciplined. Bonds: Poor, Adventurer, Nature. Occupation: Ploughman
Voice: Jittery and nervous
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. Moss agate (4 gp).
Cumpen Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'2", this woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her golden hair is styled in orderly dreadlocks. Her face is scarred and worn.
Personality: She is a Locksmith first and foremost. She believes firmly that knowledge should be universal. She also hits on women, regardless of circumstances.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She has set out to sabotage the competition.
Motivation: Sabotage a competitor; and her spouse's relatives view her with great suspicion
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Has a crush, Family. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Jade (60 gp). 1 Masterwork Common Ranged Weapon.
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